There is one thing that the Frigate does the best, and that’s taking on big targets. With the 80/20 ratio of these two designs, you will have a very good formation that is hard to beat in the early stages of the game. While missiles are extremely powerful, they can be hard countered by Guardian Point-Defense systems that the Picket Ship Corvettes have. Having just 15-20% of Picket Ship Corvettes will certainly make your Corvette fleet much stronger. Keep in mind that the Marauder Missles don’t have too much armor damage and are prone to Artillery strikes, so that’s where the next interaction of the Corvettes comes in. The Marauder missiles have solid damage and a very good range for combat engagement. With the introduction of a lot of new mechanics, modifiers, and ship types, the way you will need to go about designing your ship has changed a lot.įleet Relative Power Table By BetelgeuseNotOp From RedditĬorvette Ship Design Interceptor Corvette A lot of things are very different and what worked before, will almost certainly not work now. While it’s tough to flesh out the optimal build, below is a table with a good reference of what a Stellaris ship design should look like in the current state of the game.įleet Loadout Table By FromLackOfLead From RedditĮven though the Stellaris ship design system isn’t perfect yet, it is a massive improvement from the previous versions. Furthermore, it influences the pace of the game and the choices you make ( ascension perks, planet management, origins, etc.) in the key points of the scenario. This all makes the midgame battles much more dynamic and you will need to be able to utilize almost every ship class there is. Also, now it’s very important to have a mixture of things instead of focusing on one specific ship role. You can actually keep some of your Crusiers and Destroyers into the late game. Furthermore, the mid-game ship classes like Destroyers and Cruisers were obsolete when the Battleships came, so it wasn’t very worth even buying the. It was a long waited change since the meta seemed to be amassing Battleships with Neutron Launcers and going through the game mindlessly. Since patch 3.6 Orion, Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game.
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